Behavioral Design

Interaction Design

UX Research

Designing an AI Fitness Companion.

Designing an AI Fitness Companion.

Reimagining AI coaching for shared gym environments — where the technology stays quiet, the corrections stay private, and the user stays in control.

Role

UX Researcher and Interaction Designer

Timeline

2026, 8 weeks

Team

4 designers, ASU team project

Problem Statement

Gyms Got Smart. Users Got Watched.

Gyms Got Smart. Users Got Watched.

Where does the help end — and the watching begin?

Smart gym technology often turns support into a public performance. AURA gives users quiet, private guidance they can accept, dismiss, or override at any point.

• Bright screens dominate the gym floor, breaking focus and flow in a shared environment.

• Form corrections appear publicly, leading users to disable feedback rather than be coached in front of strangers.

• Users lose autonomy — they don’t trust AI systems they can’t override, no matter how accurate.

• Users lose autonomy — they don’t trust AI systems they can’t override, no matter how accurate.

• Users lose autonomy — they don’t trust AI systems they can’t override, no matter how accurate.

• Users lose autonomy — they don’t trust AI systems they can’t override, no matter how accurate.

4

team members

8

weeks

4 interviews

8

user flows

The design opportunity

Make coaching feel like a quiet companion — not a public correction system.

Research Process

Understanding the problem before designing for it

Understanding the problem before designing for it

We began with a value proposition canvas mapping the core tension: traditional gym equipment and screen-heavy smart tech tend to scare, judge, or overwhelm with support. AURA’s opportunity was discreet, confidence-building guidance that adapts to a user’s form and fatigue.

To test that framing, we ran an anonymous survey and interviews with four participants exploring guidance, comfort, and trust in automation.

“I don’t mind the machine helping — I just want to be the one who decides when.”

Synthesized using an AEIOU framework, three patterns emerged:

Internal doubt > judgment

Users fear their own mistakes more than being watched.

Control is non-negotiable

Automation welcome only if it can be overridden.

Quiet feedback wins

Lights and haptics trusted over audio or screens.

User Perspective

Maya

24 · Beginner

Self-conscious. Her fear isn’t being judged by strangers - it’s judging herself. She wants to know she’s doing things right without broadcasting that she’s still learning.

NEEDS · Private form guidance · Reassurance, not correction · No public mistakes

Daniel

32 · Experienced

Mood-driven. Performance shifts day to day; he doesn’t want constant feedback — he wants a system that knows when to stay quiet and out of the way.

NEEDS · Adaptive intervention · Skippable feedback · Trust in his own judgment

Meera

25 · Intermediate

Building confidence, learning by doing. She gains confidence when feedback is clear and loses it when feedback feels like criticism.

NEEDS · Encouraging tone · Progress visibility · Non-comparative feedback

Meet the three users

Meet the three users

Key Insight

Key Insight

Three personas, each built from a full empathy map, represent the range of people AURA needs to support — different ages, fitness levels, and comfort levels in gym environments.

“We thought users feared being judged by other people. What we learned is they mostly feared judging themselves.”

Finding the Real Fear

Nine opportunities for quieter confidence


Private by default

Quiet intervention

Ask before acting

Encourage, don’t correct

Visible to you

Small signals, big trust

Control comes first

Confidence, not scores

Stay in control

Design Direction

Design Direction

Based on our research, we established three principles that guided every design decision — from how alerts surface, to how progress is displayed, to who gets to see what.

01 · Private by default.

02 · Optional by design.

03 · Overridable at any point.

Rapid Ideation

Crazy 8 sketches, across all four features

Crazy 8 sketches, across all four features

Before committing to a layout, each feature owner rapidly explored eight rough directions for their core screen — testing how to present real-time feedback, alerts, and progress without overwhelming the user.

Bringing It to Life

Storyboards, across all four features

Storyboards, across all four features

Each feature owner storyboarded their concept in a real gym scenario before any screens were drawn — grounding the interaction in a moment, not just a flow.

Testing and Iteration

Validating the concept before committing to it

Validating the concept before committing to it

Before high-fidelity design, we ran a low-fidelity usability test with three participants — one matching Maya, one general, and one matching Daniel — using a think-aloud, Wizard-of-Oz method.

What worked
Scan setup, live tracking, and summary understood without guidance.

What didn’t
The consistency screen read inconsistently for all three participants.

What changed
Redesigned the pre-warning flow, historic trends, and friends-screen interactions.

Visual System

Visual System

A consistent design system — dark theme, acid-lime accent, defined color palette, typography scale, and reusable components — was established before high-fidelity screen production began.

Near Black
#0B0C12

Neon Lime
#C9F135

Teal
#0C4E57

Charcoal
#262A2A




Final Experience

The Four Features

The Four Features

Live form scan

Private

feedback

AURA

YOUR AI FITNESS COMPANION

Intelligent Scan

Intelligent Scan

Adaptive Progress

Adaptive Progress

Adaptive Motivation

Adaptive Motivation

Intelligent Coaching

Intelligent Coaching

Haptic

confirmation

What We Learned

What We Learned

Every project teaches something. These three insights genuinely reshaped AURA mid-process and now define how we think about AI in personal contexts.


Fear was internal


Users mainly feared their own perceived mistakes.

Fear was internal


Users mainly feared their own perceived mistakes.

Fear was internal — Users mainly feared their own perceived mistakes.
Control beats intelligence — The most useful automation makes room for an override.
Less is the design — The best feedback often knows when not to appear.

Control beats intelligence


The most useful automation for an override.

Fear was internal — Users mainly feared their own perceived mistakes.
Control beats intelligence — The most useful automation makes room for an override.
Less is the design — The best feedback often knows when not to appear.

Less is the design


The best feedback often knows when not to appear.




Reflection


Reflection

AURA made me think about AI as a practice of restraint. The goal was never to make the gym louder, smarter, or more corrective — it was to preserve the user’s confidence. Designing for privacy meant treating control as a feature, not a fallback. Every alert had to earn its interruption. Good AI design is restraint design.

“Gyms got smart. AURA wants them to get human.”

Shreeya Bohra

UX Designer · AI Product Designer · Tempe, AZ

Email / LinkedIn / Portfolio

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WORTH HIRING FOR

Open to full-time UX and AI product roles. Open to relocation.