UX Design

Interaction Design

UX research

Designing a Mobile Ticketing Experience for Multi-Venue Discovery

Enabling seamless ticket discovery and purchase across three music venues through a unified mobile experience.

Role

UX Researcher and Interaction Designer

Timeline

2026, 8 weeks

OVERVIEW

Three venues. One app. Zero friction.

Mood is a mobile ticketing platform designed to transform how music lovers discover and purchase tickets across multiple venues, unifying three distinct music venues into one cohesive mobile experience.

The design opportunity

Fans weren’t loyal to one venue — they were loyal to good shows. The app needed to sell the experience of live music, not just tickets for a single building.

The CHALLENGE

Four barriers to better nights out.

Fans had no easy way to browse, compare, or manage tickets across venues.

Tickets only available in person

No centralized view across venues

No filtering or discovery tools

Fans had to visit venues in person to buy tickets.

No single place to discover events from all three venues.

Tickets couldn’t be accessed or managed from a phone.

Research Insights

Four insights from the research.

01 Difficulty discovering events across venues.

02 Lack of a centralized ticketing platform.

03 Confusing ticket access and management.

04 No digital confirmation system.

3


venues unified into one app

8


weeks from research to final flow



4


core pain points addressed


We combined interviews, venue research, and ticketing walkthroughs to understand where discovery and purchase broke down.

2

checkout paths, cart or direct

The key insight


Users weren't frustrated by the technology - they were frustrated by the silence. The system never told them if it was working.

User Perspective

Meet Lucie.

Lucie is a young professional who loves discovering new music and attending live shows, frustrated she can’t browse or buy tickets online across her favorite venues.

L

Lucie is a young professional who loves discovering new music and attending live shows, frustrated she can’t browse or buy tickets online across her favorite venues.

Lucie

24 · Music Enthusiast

• Has to visit venues in person

• Misses events she’d love to attend

• No way to compare events across venues

• Worries about tickets selling out

• Browse events from home

• Discover new artists and shows

• Purchase tickets quickly and securely

• Access tickets digitally

PAIN POINTS

GOALS

Design Direction

Four principles. Every decision ran through them.

Centralized event browsing

Clear filtering system

Flexible purchase flows

Accessible ticket management

FINAL EXPERIENCE

Three features. One coherent system.

1.

Account Creation Flow

Email/phone signup · Password requirements · 6-digit verification · Optional details for faster checkout.

2.

Event Discovery + Ticket Purchase

Filters by date, genre, and venue · Detailed event pages · Cart or direct checkout · Ticket limits.

3.

Account & Ticket Access

Centralized dashboard · Quick ticket access · Barcode entry.

REFLECTION

Designing for live events.

Designing for live events required balancing speed, clarity, and excitement — strengthened my ability to simplify complex flows like ticket purchasing while keeping the experience engaging.

Great shows deserve

a great door in.

Shreeya Bohra

UX Designer · AI Product Designer · Tempe, AZ

Email / LinkedIn / Portfolio

Shreeya Bohra

UX Designer · AI Product Designer · Tempe, AZ

Email / LinkedIn / Portfolio

Every good great

design begins

with an even

better story

LET’S MAKE SOMETHING

WORTH HIRING FOR

Open to full-time UX and AI product roles. Open to relocation.

No digital ticket management